Military training systems · governed AI workflows

Decision training.

Built for teams under pressure.

NextGen Wargame turns operational source material into repeatable exercises, controller-ready products, and visible decision evidence—without requiring heavy simulation infrastructure.

Hands drawing a route on a topographic terrain map with a marker, unit tokens placed nearby
Execution evidence

Measured in live use—not presentation polish.

3
Live executions
~19
Participants per session
1 week
First executable version
4 / 4
First-run criteria met

Systems

From source truth to execution.

One training system, supported by governed production workflows. Each layer exists to make decisions observable and controller delivery repeatable.

Operating method

AI accelerates production. Humans retain design authority.

  1. 01
    Govern source truth

    Approved operational material constrains every downstream artifact.

  2. 02
    Build bounded workflows

    AI drafts inside explicit structure, acceptance criteria, and review gates.

  3. 03
    Design for controllers

    Products must work during execution without designer dependency.

  4. 04
    Change from evidence

    Live observations—not model confidence—drive system revision.

Field Notes

What changed in the room.

Read all Field Notes →

Start with the training problem

Need a team to make better decisions under pressure?

Discuss the problem