About
NextGen Wargame documents how TJ turns messy training problems into usable products.
The site exists to make the work legible: problem framing, source governance, AI-assisted production, controller-facing tools, execution validation, and iteration from evidence.
Why this site exists
AI output is easy to generate and hard to trust. This site shows the operating layer around the output: how a design problem is framed, how source truth is controlled, how tools and workflows are built, and how the result is validated before the claim is made.
The identity
TJ works as a design/product/operator hybrid: define the problem, build the workflow, govern the model, protect the review gate, and make the artifact usable by the people who have to run it.
Why games matter
The game-design question is always the same: what decision is the player making, with what information, and with what consequence. That framing translates directly into staff training, controller design, and adjudication structure.
What the repo contains
Projects show the proof layer. Decisions show the governance layer. Methods show the repeatable process. Together they explain not just what was built, but how it was made credible and reusable.
The background behind it
TJ's background in military training, simulations, and exercise delivery is why the site is organized around execution reality rather than abstract AI claims. The emphasis stays on usable products, controlled workflows, and learning under pressure.
For the personal path behind that background, read the story.
Read TJ's storyStart with the proof
CADE is the capstone project. The story gives the personal context, and the methods page explains the repeatable process behind it.