About NextGen Wargame

Training systems built from the controller’s side of the room.

NextGen Wargame develops low-overhead decision-training systems that help military staffs expose how they reason under pressure.

CADE—the Combined Arms Decision Exercise—is the capstone. It creates a controlled cycle of context, choice, consequence, and review without requiring heavy simulation infrastructure.

Founder and designer

Vincent “TJ” Taijeron

Vincent “TJ” Taijeron, founder and designer of NextGen Wargame

CADE began with a recurring training problem: leaders could see meetings, briefings, and products, but not always the thinking behind the recommendation.

TJ designed CADE to make that reasoning visible. His role combines military training experience, simulation operations, controller-focused product design, and governed AI production.

Full biography at taijeronv.info ↗
3Live executions
~19Participants per session
1 weekFirst executable version
4 / 4First-run criteria met

Relevant foundation

Experience connected to the design.

01

Army decision context

Twenty years of Army service provided firsthand context for staff roles, commander decisions, training constraints, and the friction between functions.

02

Simulation operations

Work at the Command and General Staff College, West Point, and multinational training environments shaped what a lighter training system must preserve.

03

Multinational operations

NATO curriculum work and seven years with the OSCE in Ukraine added practical experience with language friction, incomplete information, and operational consequence.

04

Governed AI production

Source control, acceptance criteria, review gates, and live evidence keep AI subordinate to the training purpose and human design authority.

See the proof

The About page is context. CADE is the system.

Review the case study for the training problem, design decisions, execution evidence, and boundaries.